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The global virtual goods industry put up some very impressive numbers this year. From
special Easter eggs to
virtual ad campaigns, virtual goods sales have grabbed their share of headlines over the past twelve months. Now with social gaming on the rise and everyone from your teenage nephew to your grandma to your old rugby teammate buying a ?little something? to sweeten their online game, here is a look a back at the year in virtual goods sales.
$7,300,000,000: expected
global revenue generated by the virtual goods industry in 2010. This is huge, considering the
$60 billion generated in 2009 by the video game industry as a whole, and clearly shows that browser-based gaming is making great strides.
$2,100,000,000: The projected size of the
US virtual goods market in 2011.
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MICRON TECHNOLOGY
MICROCHIP TECHNOLOGY
METHODE ELECTRONICS
MENTOR GRAPHICS
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